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- Gamers Don’t Forget: Why Respecting Source Material Countsby Grumpy Old Gamer on August 29, 2025 at 10:47 am
Think movie fans get angry about bad adaptations? Try explaining to a World of Warcraft guild leader why Uwe Boll’s movies exist. Gamers remember everything. They remember when Hollywood executives called video games “toys for children” while simultaneously trying to profit from them. They remember directors who bragged about never playing the games they were adapting. They remember every terrible casting choice, every butchered storyline, and every interview where filmmakers explained how they were “improving” beloved characters. Gaming communities don’t
- Why TV Works Better Than Movies for Game Adaptationsby Grumpy Old Gamer on August 27, 2025 at 11:44 am
Why did The Last of Us succeed where decades of video game movies failed? The answer is simple: television gives stories room to breathe. The Last of Us had nine episodes to develop Joel and Ellie’s relationship. A movie would have crammed their entire emotional arc into 90 minutes between action sequences. The HBO series took time for quiet character moments, backstory episodes, and world-building that made the post-apocalyptic setting feel lived-in rather than just a backdrop for zombie fights.
- The Golden Age of Terrible Video Game Moviesby Grumpy Old Gamer on August 25, 2025 at 11:42 am
What happens when you take beloved game franchises and hand them to directors who think pixels are beneath them? The 1990s gave us the answer. Super Mario Bros. turned the colourful Mushroom Kingdom into a dystopian wasteland where Dennis Hopper chewed scenery as King Koopa. Street Fighter cast Jean-Claude Van Damme as an American colonel named Guile, complete with his thick Belgian accent. Mortal Kombat at least tried to capture the fighting tournament concept, but then Mortal Kombat: Annihilation happened
- Movies Are Broke. Games Aren’t.by Grumpy Old Gamer on August 22, 2025 at 9:05 pm
Why does Hollywood still act like it runs entertainment when the numbers prove otherwise? Hollywood likes to pretend it’s still the main event. The red carpets, the awards, the critics pretending their opinions matter. Meanwhile, the numbers tell a different story. In 2023, games made $184 billion. Movies made $42 billion. Four times as much. It’s not even a contest. The funny part is that most people still think movies must be bigger. They’re louder in marketing, they dominate billboards,
The Grumpy Old Gamer Podcast. Opinionated, sarcastic, and occasionally insightful takes on games old and new. Irregular episodes covering what’s worth playing, what’s not, and why everything used to be better. Or maybe not. Join us if you're tired of the hype and just want real talk about games.
Meet The Team
Al
Al had the brilliant idea to start a podcast, because clearly what the world desperately needed was another middle-aged man complaining about video games on the internet. That podcast became Grumpy Old Gamer, where professional curmudgeonry is not just encouraged, it's the entire business model.
He's been gaming since the mid-80s, starting with an Amstrad CPC 464 that taught him patience through the ancient ritual of waiting seventeen minutes for a game to load from cassette tape. After surviving that character-building experience, he eventually found his way to PC gaming, where he belongs like a hermit crab in a particularly expensive shell. He was the first kid in his town with a SEGA Megadrive, a achievement that impressed absolutely nobody who mattered, including his parents, who probably wondered why they'd spent money on a plastic box that made bleeping noises.
These days, Al specializes in constructing elaborate gaming strategies with the structural integrity of a house of cards in a hurricane. He watches them collapse spectacularly, learns absolutely nothing from the experience, then immediately begins crafting the next masterpiece of tactical incompetence while muttering that this time will definitely be different.
Al runs a digital empire of gaming websites including 40kgames.com, SanctuaryShatteredSun.net, GrimdarkFuture.tv, DawnofWarIV.com, and SWZeroCompany.com, because apparently running one website wasn't enough of a headache. He also co-hosts the Critical Moves Podcast, where he's found someone else willing to tolerate his gaming opinions in exchange for shared suffering. His gaming roots stretch back to the palaeolithic era of floppy discs, phone book-sized manuals, and hot-seat multiplayer sessions that ended friendships and started blood feuds. Those early strategy games introduced him to resource management and tactical warfare, concepts he's been systematically failing to master for decades.
Broadcasting from the windswept northeast of England, a region that makes Game of Thrones' North look tropical, Al is attempting to raise three boys who possess energy levels that defy several laws of physics. Between refereeing sibling conflicts that would make UN peacekeepers flee the country and assembling IKEA furniture that has clearly declared personal war against him, he escapes into science fiction universes spanning Star Wars, Star Trek, Warhammer 40K, and Aliens. His strategic gaming skills remain charitably described as "developing," though "catastrophically optimistic" might be more accurate. This won't stop him from waging epic digital battles that make the Charge of the Light Brigade look like a carefully orchestrated chess match.
Al describes himself as sarcastic, perpetually grumpy, and definitely funnier than his audience gives him credit for, a claim his listeners remain mysteriously reluctant to verify. Despite claiming exhaustion levels that would concern medical professionals and possibly violate workplace safety regulations, he somehow manages all the behind-the-scenes digital sorcery for his podcasts and websites while occasionally venturing into the outside world for cinema trips and pub visits.
Al brings his signature combination of questionable wit and an almost supernatural talent for learning things the hard way to everything he touches, including the Sanctuary: Shattered Sun Community. His followers might not achieve galactic dominance anytime soon, but they're guaranteed front-row seats to some genuinely entertaining disasters, complete with running commentary and the occasional existential crisis about whether strategy games are actually supposed to be this difficult.
Ian
Ian contacted Al after discovering Grumpy Old Gamer, recognizing a kindred spirit in professional gaming crankiness.. He's been gaming since the 90s, starting with an Atari that taught him the valuable life lesson that technology will always disappoint you eventually. The NES became his first "real" console, because apparently everything before that was just practice for actual gaming.
His console evolution reads like a support group confession: Genesis, PlayStation, Xbox, Switch, then finally PC, where he now spends his time perfecting the art of dying repeatedly in survival games and discovering that "co-op" is just another word for "creative new ways your friends can let you down."
Ian currently resides in Ohio - yes, that Ohio - with his wife, two teenage daughters who've mastered the art of eye-rolling, and two dogs whose primary mission appears to be converting order into chaos. His day job involves remote planning for an aircraft lighting company, which sounds impressive until you realize it mostly means he's become a spreadsheet wizard who can make Excel do things that would make accountants weep with joy.
His career trajectory resembles what happens when someone throws darts at a job board while blindfolded: mailman (rain, sleet, snow, and customer complaints), McDonald's employee (billions served, dignity not included), U.S. Army soldier (teaching him that "hurry up and wait" is a lifestyle), and manager of Blockbuster's video game rental section (where he witnessed the slow, agonizing death of physical media first-hand).
Not content with just complaining about games, Ian founded the Alliance of Guilds (AoG), a cooperative for creatives that operates on the radical theory that artists might actually produce better work when they're not trying to murder each other professionally. AoG functions like an MMO guild, except the loot is fair compensation and the raid bosses are tax forms and creative burnout.
Between herding digital cats at AoG and recording podcast episodes where he gets paid to be professionally grumpy, Ian is writing a time-travel movie trilogy crammed with AIs, paradoxes, and the kind of reality-breaking choices that make Christopher Nolan films look straightforward. When he needs a break from contemplating temporal mechanics, you'll find him at movie theaters, religiously attending every superhero release like it's a civic duty.
He describes himself as sarcastic, perpetually grouchy, and criminally underappreciated for his comedic genius - yet somehow manages to juggle family chaos, corporate spreadsheet warfare, gaming disappointments, and storytelling ambitions without achieving complete mental collapse. This either makes him remarkably resilient or dangerously delusional, and honestly, both options seem equally likely.
Tim
Shitlord Tim got dragged into the Grumpy Old Gamer podcast kicking and screaming, but stayed when he discovered Al shared his unhealthy obsession with the galaxy's most cheerfully depressing universe, Warhammer 40K. What started as reluctant participation became a partnership built on mutual appreciation for excessive grimdark and the crushing inevitability of defeat.
His gaming journey began with a Megadrive 2, because apparently being fashionably late to the 16-bit party was his thing. From there he collected consoles like some people collect regrets - PS1, PS2, Xbox, GameCube - before settling into PC gaming at the ripe old age of 8, which explains both his technical skills and his permanently hunched posture. Despite decades of hardware evolution and countless gaming experiences, he remains convinced that Diablo 2 achieved perfection and everything since has been a disappointing sequel.
Tim's formative years were largely consumed by EVE Online, where he learned valuable life lessons about trust, betrayal, and why you should never undock anything you can't afford to lose. Those endless hours in New Eden's corporate politics and spreadsheet warfare prepared him for absolutely nothing useful in the real world, but gave him stories that make normal people back away slowly at parties.
When not plotting digital conquests or explaining why his latest gaming strategy is foolproof (spoiler: it isn't), Tim drums in a band and tinkers with audio design - skills he picked up at university back when he thought creative careers were a sensible life choice. He's stationed himself on England's south coast, close enough to France that he could theoretically swim there if Brexit gets any more awkward, though his current fitness levels suggest this would be a tragically short journey.
His household menagerie consists of two cats who judge his gaming skills and one dog who at least pretends to be impressed. Between keeping his pets adequately fed and his gaming systems adequately cooled, Tim continues his mission to prove that being perpetually grumpy about the current state of gaming is both an art form and a valid lifestyle choice.